Level 2, on Lucas Lee's film set, features men in Godzilla costumes, aliens in flying saucers, and Indiana Jones-style closing walls to escape from. While the first level just brings some generic Toronto dudes as bad guys, as the game goes on the enemies increase in range. This creativity is ever present throughout the game. The same goes for the soundtrack, which sticks to the simplicity of the videogame cartridge era, but has such an infectious rhythm it'll stay in your head all day. Still, the colours are wonderful, and the art is bursting with creativity in every department. As far as graphics go, it's a remaster of a ten-year-old game that even in 2010 embraced a retro aesthetic, so don't expect anything technically ground breaking or eye popping. But the game is basically impossible when you’re on your own and starting off with a weak/sluggish Level-1 fighter with a limited moveset.While gameplay has issues, both solo and multiplayer, everything else is a treat. Maybe if I were playing multiplayer it wouldn’t have been too bad, you can do 4-player coop after all.
The fun of grinding for experience wears thin really quickly. It just takes so long to level-up your character, and I ended up getting my ass handed to me so many times along the way. Unfortunately this leveling system is actually my biggest complaint about the game. And so, as you put more time into the game, your characters get stronger and faster and more skilled they also just generally get more fun to play. Each enemy you defeat will drop whatever cash they have on them-usually in the form of coinage-which is how you collect money to purchase items to begin with. There are also shops where you can buy health-restoring items in the form of food and drink. Your characters accrue experience and level-up, unlocking new moves along the way. Gameplay-wise, Scott Pilgrim is an experienced-based beat’em up in the vein of River City Ransom. The default audio options also have the music volume cranked up way higher than most sound effects, which I genuinely don’t understand. It’s not that the chiptune soundtrack is in any way lacking, or even bad per se, but I certainly wouldn’t call it timeless either. While magical at first, the music just starts to ware on my nerves after too long. On the other hand, that time is definitely 2010, and the themes for each level tend to repeat a bit too much for me. On the one hand, the raucous chiptunes not only match the retro style and tone of the game, but also binds the game to a specific moment in time. The soundtrack by Anamanaguchi, however, is more of a double-edged sword. It almost feels like this game makes a strong case for the timelessness of the pixel art aesthetic, as 3D games never age this gracefully. Paul Robertson’s cartoony pixel art style brings the characters of the comic book to life in the most appropriate way possible.
So how does the game play? Well, all in all, I’d say that the Scott Pilgrim game is quite excellent, assuming you like beat’em ups. Heck, even Nintendo started to get into the Indie Game space with digital releases on WiiWare. This was the era that brought us Cave Story, Super Meat Boy, Fez, Braid, and-my personal favorite- Spelunky. Thanks to digital distribution and the rise of major online marketplaces (such as Steam, XBox Live Arcade, and PSN), games produced by small teams-or even just solo devs-could be sold directly to players as digital-only releases, thus removing the cost of manufacturing physical media as a barrier to entry. (Except that it was, and that was kind of the point.)Īround 2010 was also the time in which Indie Games began breaking out to a larger audience. This Scott Pilgrim game wasn’t going to be your dad’s beat’em up.
#SCOTT PILGRIM VS THE WORLD GAME STEAM MOVIE#
Plus the pop-culture wave the movie unleashed was big enough to carry the game along, provided it released close enough to the film hitting theaters. And you know what? They basically did just that. Leaning into the tropes of the medium, they aimed to produce something similar to Konami’s Teenage Mutant Ninja Turtles arcade games, or Capcom’s Final Fight, with appropriately old-school pixel art visuals and chiptune sounds.